Multimedia and Game Technologies - Specialisation in Academic Esports and Digital Society
GrimstadExplore the forces shaping digital society through esports, gaining insight into the diverse impacts of digitalisation. Use this dynamic lens to influence the future of business, media, and digital communities.
Facts about the program
- ECTS credits:
- 120
- Duration:
- 2 years
- Mode of study:
- Full-time
- Semester:
- Autumn 2027
- Application opens:
- 1 Nov/1 Feb
- Application deadline:
- 1 Dec/1 Mar
- Teaching language:
- English
- Student places:
- 30
About the programme
The joint Master’s in Academic Esports and Digital Society developed by Tampere University (Finland), University of Agder (Norway), and Jönköping University (Sweden) offers a forward-thinking, globally relevant educational experience. Rooted in Nordic academic excellence and intercultural collaboration, the specialisation appeals to students across Europe and beyond.
Esports, as a born-digital and international phenomenon, serves as a powerful lens to examine the societal, cultural, and economic impacts of digitalisation. The curriculum integrates technical skills, digital media literacy, and business acumen with human-centric perspectives, preparing students to lead in a rapidly evolving digital world.
The specialisation supports mobility and international experience, and reflects a strategic focus on using games to address societal challenges, ensuring students contribute to and benefit from impactful research and innovation.
A good command of English is required.
Read the full program description on the FLARE website
Why choose this specialisation?
Unlike many existing esports programmes that focus narrowly our specialisation uses esports as a context for developing transferable skills applicable across diverse sectors. It draws on the combined academic strengths of three Nordic institutions: University of Agder (Norway) for esports ecosystems and game didactics, Tampere University (Finland) for digital media and human-computer interaction, and Jönköping University (Sweden) for digital business and entrepreneurship.
The set curriculum is designed to meet the growing demand for professionals who can integrate technical expertise with digital fluency. You gain:
- Technical Proficiency in digital technology, data analytics, and digital platforms through both existing and newly developed esports-specific courses.
- Global Perspective via intercultural collaboration and remote teamwork across three universities.
- Adaptability and Innovation through modular, hybrid learning and optional Summer Schools on emerging trends.
- International Connectivity through networks like the Esports Research Network (ERN), offering expert-led lectures, industry placements, and global research access.
The specialisation blends theoretical and applied learning, with options for internships, research projects, and article-based theses. Its structured curriculum spans Digital Society, Digital Business, and Digital Media, while allowing students to personalise their academic journey. Ultimately, the joint Master’s equips graduates with the skills and insight to lead in a digitalised world, both within and beyond the domain of esports.
Mobility structure
The specialisation supports mobility and international experience, and reflects a strategic focus on using games to address societal challenges, ensuring students contribute to and benefit from impactful research and innovation.
The master's program is a full-time two-year course. The first year of the degree is based at University of Agder in Norway and includes the potential for industry internships such as at the Glitched LAN gaming festival in Sweden. For the second year, you will be based at Tampere University in Finland where you will complete their thesis.

Internship
As a student on this Joint Degree, you will participate in an engaging and career-relevant master’s program which connects to external companies and organisations throughout the programme of studies.
You also have the option to undertake an internship as part of your master's degree. This internship, which counts for 5 ECTS, is offered as an elective in the second semester and is hosted by Glitched Esports and Gaming Festival in Jönköping, Sweden.

The programme is supported by the Nordplus programme of the Nordic Council of Ministers.
Programme structure
Campus and city
Tampere, Finland
Tampere is the third largest city in Finland and the largest inland city in the Nordic countries. In Tampere every fifth resident is a student which contributes to the relaxed and vibrant atmosphere of the city. It’s also visible in good student housing facilities, a plethora of student events, and discounts for students in shops and services around the city. Did you know that there are 8000 festivals and events in Tampere each year?
Jönköping, Sweden
Jönköping University (JU) is one of Sweden's leading independent, non-profit higher education institutions, known internationally for its entrepreneurial culture, strong industry ties, and applied research profile.
The Master's in Academic Esports and the Digital Society is delivered by the School of Education and Communication (HLK), which offers doctoral education in Education and Media and Communication Studies and works with digitalisation, inclusion, and sustainability as guiding principles in its research and teaching. The programme also draws on expertise from Jönköping International Business School (JIBS), which holds triple accreditation from AACSB, EQUIS, and AMBA, placing it among a small group of business schools worldwide with this recognition, and whose research strengths span media management, entrepreneurship, family business, and regional economics.
Together, HLK's educational and media expertise and JIBS's business and media management research ground the programme in both the pedagogical and commercial dimensions of gaming and esports.
Career prospects
This Master’s specialisation is more than a gateway into esports, it is a launchpad for leadership across the digital economy. With a strong foundation in both theory and practice, graduates are prepared to shape the future of work, media, and society through innovation, inclusion, and strategic insight.
The Master's Joint Degree provides the required background to pursue doctoral studies in Norway, Finland, or further abroad. Relevant fields of study include Digital Media Studies, Information Systems, Computer Sciences, Human-Technology Interaction and more.
What can I do with my degree?
Graduates of the specialisation are well-positioned to pursue careers in a variety of sectors, including technology, media, education, public service, and academia. Some possible career pathways include:
- Digital Transformation Manager/Strategist — leading change initiatives in traditional industries by applying the agility and innovation found in esports ecosystems, helping organisations adapt to digital disruption and integrate new technologies.
- Public or Civic Engagement Specialist — drawing on esports platform governance and community management to strengthen stakeholder engagement for public institutions, NGOs, or civic tech initiatives.
- Media or Content Strategist — applying the creative and analytical approaches used by esports actors to design digital content strategies for marketing, entertainment, and communications.
- HR Business Partner — using organisational and communication strategies from esports to align HR practices with business goals, manage remote teams, and support talent development in hybrid work environments.
- Research & Academia — continuing into doctoral study, such as the Doctoral Programme in Humans and Technology: Games and Gamification, or researching topics like platformisation, phygital experiences, and digitalisation's societal impact.
- Community Manager/Strategist — designing and managing branded or platform-based online communities, applying esports' deep expertise in community formation, moderation, and engagement to gaming, tech, or consumer brands.
- UX/Consumer Insight Researcher — using ethnographic and netnographic research methods to study user behaviour and digital consumption patterns for tech companies, platforms, or consultancies.
- Policy Analyst/Advisor (Digital & Youth Policy) — advising governments or NGOs on digital wellbeing, online safety, or youth engagement policy, drawing on esports and gaming community expertise.
- Event/Experience Producer (Phygital Events) — designing hybrid physical-digital events and experiences, applying grassroots esports' expertise in phygital community orchestration to conferences, brand activations, or cultural events.
Admissions
Application period
- Non EU/EEA international applicants: From 1 November to 1 December
- EU/EEA applicants: From 1 February to 1 March.
- Nordic citizens and applicants with a permanent or renewable residence permit in Norway: From 1 Febuary to 15 April
Application code for non EU/EEA: 9830
Admission requirements
The admission requirements are:
- A 3-year bachelor’s degree (minimum 180 ECTS) according to the first cycle in the European Qualification Framework (EQF) in Computer Science, Business and Management, Human Resource Management, Design, Psychology, Sociology, Economics, (Multi-) Media Studies, Game Studies, Information Studies, or Communication Sciences.
A weighted average grade of C or better is required.
Applicants must document proof of English language proficiency for academic purposes. You have two options for demonstrating this: language tests or qualification for exemption (previous studies, nationality, etc.). Requirements differ according to which country you are from. Please see detailed instructions on the relevant country page listed here.
The following documentation must be submitted by the applicant:
- Diploma and transcript of records documenting a completed bachelor’s degree and grades in courses
- Proof of English language proficiency
- Personal motivation video in English (max 3-5 mins)
- For non-EU/EEA students: Documentation of financial ability for tuition fee and deposit for living costs for the first year
Special Requirements for the Motivation Video
Applicants are required to submit a personal statement in the form of a short video (between 3-5 minutes) along with their application. Applications without a video will not be considered and applications with videos exceeding 5 minutes will not be considered.
Your personal statement video is used to assess your motivation to complete the degree. It also gives us an initial understanding of your academic interests and how you see the programme supporting your scientific or professional goals. The required length of the video is between 3-5 minutes.
A link to the video should be sent in as an attachement to your application. Please upload a word document with the link in the application portal. The link should not be password protected and must be accessible until the application decisions are made.
Preparing the video
As part of the video, please introduce yourself and state your rationale for applying to the master's program and why you feel you are a good candidate.
Prompts/questions to consider (please do not feel obligated to include all of them, nor to limit yourself to these, they are intended as a guide):
• What prompted your interest in this field of study? Perhaps you have unanswered questions from your undergraduate studies or professional work, or you would like to further explore issues and ideas raised in your curricular or extra-curricular reading?
• Why would you like to study your chosen programme? Perhaps it offers a particular approach, or there are specific modules that will help you develop necessary skills or knowledge. Perhaps the research interests of the academics teaching on your programme, and/or the wider research culture of the department align with your own interests and academic/professional aspirations?
- What makes you suitable for this programme? Perhaps you have taken relevant undergraduate modules, or have relevant professional, voluntary, or other experience that has prepared for postgraduate study in this area? How are your previous studies connected to this programme?
- What is the topic of your Bachelor’s thesis, and how might it relate to this programme?
- What do you hope to get out of this particular programme? How would this particular programme help you to achieve your personal, academic, and professional goals?
- How do you think the joint programme will benefit you, what challenges do you think you will face and how might you overcome them?
When reviewing the video, we will focus on your ability to communicate succinctly and clearly about who you are and how you see yourself profiting from this study programme. We will not be judging the video on image and sound quality, editing or other technical aspects.
Your personal statement video will be assessed based on both content and language and in accordance with university standards. You must present your personal statement video in English.
Your personal statement video must be based on your own independent reflection, experiences and reasoning. You may use AI tools to support the drafting process. If you use AI tools, you must clearly disclose your use of AI and provide a detailed description at the end of your video of how these tools were used.
This disclosure must state the purpose for which AI was used and describe how you edited any AI‑generated content. Failure to disclose the use of AI tools constitutes academic misconduct.
When ranking eligible applicants, the weighted average grade of the courses in the qualifying bachelor’s degree counts 50%. The overall score given by the admission committee for personal motivation, oral and written communication and language skills, counts 50%.
Admission takes place in accordance with regulations on admission to studies and courses at the University of Agder.
Tuition fees
The Norwegian government has introduced tuition fees for students from countries outside of the EU/EEA and Switzerland.
Please read more about the tuition fees here.
How to apply
How to apply to degree programmes
The Section for Admissions at UiA can answer questions about the application process. For questions about the programme itself, please contact your faculty. See the contact details at the bottom of this page.
Contact the Section for Admissions
Phone: +47 38 14 15 64
Phone hours: Monday - Wednesday - Friday 9:00 - 11:00
Contact
- kristi.l.barcus-savareid@uia.no
- Phone
- +47 37 23 37 48
- rune.andersen@uia.no
- Phone
- +47 37 23 33 79