Innholdsfortegnelse

Emnet er tilknyttet følgende studieprogram

Læringsutbytte

On successful completion of this course, the student should:
  • have an overview of existing and coming technologies relevant to the field
  • be able to undertake in-depth analysis of the development and evolution of new technologies
  • be able to critically assess the validity of conclusions drawn about the progress of new technologies

Innhold

  • Integration of electronic media in the music industry; Internet and mobile
  • New ways of disseminating artworks, marketing and promotion
  • Streaming/download services and how they work
  • Changes in production of music and pictures; studio technologies and costs
  • Piracy
  • Social networks, building fan bases locally and globally
  • ISO-standards, metadata, MPEG-formats, proprietary and non-proprietary technologies
  • Computer games and interactive technologies
  • Disruptive technologies
  • Research on metadata, music DNA

Vilkår for å gå opp til eksamen

Compulsory attendance in the lectures.

Eksamen

One 5-hour individual written exam. Assessed on the basis A-F (with A as the highest and F as fail).
Sist hentet fra FS (Felles studentsystem) 15. okt. 2026 11:52:54