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Tobias Michael Scholz

Bilde av Tobias Michael Scholz
E-post
tobias.scholz@uia.no
Telefon
+47 37 23 37 26
Mobiltelefon
+47 40 10 69 82
Kontor
A4022 (Jon Lilletuns vei 9, 4879 Grimstad, Norway)

Bakgrunn og erfaring

Dr. Tobias Scholz, førsteamanuensis ved Universitetet i Agder, er en pioner innen esportforskning med 25 års erfaring. Han har spesialisert seg på akademisk esport og human resource management, og er forfatter av «eSports is Business» og medredaktør av «Routledge Handbook of Esports». Som grunnlegger av Esports Research Network og vitenskapelig leder for metagame bygger Scholz bro mellom akademia og næringslivet. I Norge fokuserer han på å utvikle innovative studieprogrammer som bruker e-sport til å lære bort ferdigheter til fremtidens arbeidsstyrke. Scholz, som tilhører den første generasjonen av esportforskere og også kalles «esportforskningens gudfar», fortsetter å forme feltets utvikling ved å kombinere akademisk stringens med praktisk innsikt i bransjen.

Publikasjoner

  • Leis, Oliver; Ziegeldorf, Alexandra; Hottenrott, Nina; Wunsch, Lara; Sharpe, Benjamin T. & Trotter, Michael Geoffrey [Vis alle 12 forfattere av denne artikkelen] (2026). Health and health-related behaviors in esports players: an international survey of playtime and nationality differences. Frontiers in Sports and Active Living. 8. doi: 10.3389/fspor.2026.1850349. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2026). Platform Ecosystem Competition in the Digital Age: Battle.net and the Evolution of Risk-Based Platform Governance. Strategic Change. ISSN 1086-1718. 35(5), s. 913–924. doi: 10.1002/jsc.70096. Fulltekst i vitenarkiv
  • Scholz, Tobias M. & McCauley, Brian (2026). The Future of Esports Sustainability: Interdisciplinary Pathways and Challenges in an AI-Mediated Digital Transformation of Society. Journal of Electronic Gaming and Esports. 4(1). doi: 10.1123/jege.2025-0018. Fulltekst i vitenarkiv
  • Hygen, Beate Wold; Lydersen, Stian; Kuss, Daria.J.; Scholz, Tobias & Wendelborg, Christian (2025). When the Game Turns Toxic: Exploring Gendered Effects on Well-Being and Self-Esteem. Computers in Human Behavior Reports. 21. doi: 10.1016/j.chbr.2025.100914. Fulltekst i vitenarkiv
  • Øvensen, Elisabeth Cederberg; Scholz, Tobias; Andersen, Rune & Prinz, Andreas (2025). FROM GAME ELEMENTS TO MEANINGFUL MOTIVATION: A DESIGN-CENTRED APPROACH TO GAMIFICATION. ICERI Proceedings. s. 7744–7753. Fulltekst i vitenarkiv
  • Andersen, Rune & Scholz, Tobias (2025). DEFINING ACADEMIC ESPORTS AND ESTABLISHING A RESEARCH AGENDA FOR A DIGITALLY INCLUSIVE FUTURE. ICERI Proceedings. s. 1002–1010. Fulltekst i vitenarkiv
  • Scholz, Tobias (2025). Der deutsche E-Sport: Von der Pionierrolle zur verpassten Chance? MedienWirtschaft. 1, s. 12–13. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). Gamified Career Paths: The Talent Tree as a Model for Human Resource Development. Proceedings of the Annual Hawaii International Conference on System Sciences (HICSS). ISSN 1530-1605. s. 4799–4808. doi: 10.24251/HICSS.2025.577. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael; Hamari, Juho; Orme, Stephanie & McCauley, Brian (2025). Introduction to the Minitrack on Digitalization of Work. Proceedings of the Annual Hawaii International Conference on System Sciences (HICSS). ISSN 1530-1605. Fulltekst i vitenarkiv
  • Jenny, Seth & Scholz, Tobias Michael (2024). Introduction to Esports Players, Routledge Handbook of Esports. Routledge. ISSN 9781032531502. doi: 10.4324/9781003410591-18. Fulltekst i vitenarkiv
  • Jenny, Seth; Brock, Tom; Scholz, Tobias Michael; Cote, Amanda & Besombes, Nicolas (2024). The Future of Esports, Routledge Handbook of Esports. Routledge. ISSN 9781032531502. doi: 10.4324/9781003410591-70. Fulltekst i vitenarkiv
  • Varga, Peter; Scholz, Tobias Michael & Tan, Evelyn (2024). Esports Player Analytics, Routledge Handbook of Esports. Routledge. ISSN 9781032531502. doi: 10.4324/9781003410591-21. Fulltekst i vitenarkiv
  • Cote, Amanda & Scholz, Tobias Michael (2024). Introduction to Esports Media and Communication, Routledge Handbook of Esports. Routledge. ISSN 9781032531502. doi: 10.4324/9781003410591-40. Fulltekst i vitenarkiv
  • Jenny, Seth; Besombes, Nicolas; Brock, Tom; Cote, Amanda & Scholz, Tobias Michael (2024). Key Terms Definitions, Routledge Handbook of Esports. Routledge. ISSN 9781032531502. doi: 10.4324/9781003410591-72. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Eine Einführung in den E-Sport, E-Sports-Management Eine Einführung in die Welt des E-Sports. Springer Gabler. ISSN 9783658438340. s. 1–18. doi: 10.1007/978-3-658-43835-7_1. Fulltekst i vitenarkiv
  • Büßecker, Pia; Lenke, Friederike; Ruhland, Matthias; Vitale, Gian Luca & Scholz, Tobias Michael (2024). Human Resource Management in Esports, Routledge Handbook of Esports. Routledge. ISSN 9781032531502. doi: 10.4324/9781003410591-38. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Gaming Their Way to Success: Esports and the Crucial Skills for Tomorrow’s Workforce. I Scholz, Tobias Michael & Hiltscher, Julia (Red.), eSports Yearbook 2021-23. Books on Demand. ISSN 9783759750716. Fulltekst i vitenarkiv
  • Hiltscher, Julia & Scholz, Tobias Michael (2024). Summer is Coming. I Scholz, Tobias Michael & Hiltscher, Julia (Red.), eSports Yearbook 2021-23. Books on Demand. ISSN 9783759750716. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael & Brock, Tom (2024). Introduction to Esports Business and Management, Routledge Handbook of Esports. Routledge. ISSN 9781032531502. doi: 10.4324/9781003410591-29. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael; Hamari, Juho; Orme, Stephanie & McCauley, Brian (2024). Introduction to the Minitrack on Digitalization of Work. Proceedings of the Annual Hawaii International Conference on System Sciences (HICSS). ISSN 1530-1605. s. 4767–4768. doi: https:/hdl.handle.net/10125/107014. Fulltekst i vitenarkiv
  • Andersen, Rune; Scholz, Tobias Michael & Simonsen, Christian Robere (2024). THE ROLE OF ESPORTS IN EDUCATIONAL TRANSFORMATION: ENGAGING DIGITAL NATIVES IN ADDRESSING GLOBAL CHALLENGES, ICERI2024 Proceedings. International Academy of Technology, Education and Development (IATED). ISSN 9788409630103. s. 517–525. doi: 10.21125/iceri.2024.0221. Fulltekst i vitenarkiv
  • jenny, seth; Harris, Brandon; Scholz, Tobias Michael & Besombes, Nicolas (2024). Organizations, Labs/Centers, And Journals Related to Esports Research, Routledge Handbook of Esports. Routledge. ISSN 9781032531502. doi: 10.4324/9781003410591-12. Fulltekst i vitenarkiv
  • Øvensen, Elisabeth Cederberg; Scholz, Tobias Michael; Andersen, Rune & Prinz, Andreas (2024). DEFINING A GAMEFUL EXPERIENCE IN A LEARNING ENVIRONMENT, 16th International Conference on Education and New Learning Technologies. International Academy of Technology, Education and Development. ISSN 9788409629381. s. 3824–3834. doi: 10.21125/edulearn.2024.0977. Fulltekst i vitenarkiv
  • Andersen, Rune; Scholz, Tobias Michael & Simonsen, Christian Robere (2023). LEVEL UP: UNLEASHING THE POTENTIAL OF ESPORTS FOR TRANSFERABLE SKILL DEVELOPMENT IN THE DIGITAL WORKING WORLD. I Chova, Luis Gómez; Martínez, Chelo González & Lees, Joanna (Red.), ICERI2023 Proceedings. IATED Academy. ISSN 9788409559428. s. 1402–1412. doi: 10.21125/iceri.2023.0455. Fulltekst i vitenarkiv
  • Pizzo, Antonio; Su, Yiran; Scholz, Tobias Michael; Baker, Bradley J.; Hamari, Juho & Ndanga, Leah (2022). Esports Scholarship Review: Synthesis, Contributions, and Future Research. Journal of Sport Management. ISSN 0888-4773. doi: 10.1123/jsm.2021-0228. Fulltekst i vitenarkiv

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  • Scholz, Tobias; Brock, Tom; Swettenham, Laura D. & Varga, Peter (2025). Guest editorial: Building sustainable esports teams: what it takes to build teams that last. Team Performance Management. ISSN 1352-7592. 31(5-6), s. 249–254. doi: 10.1108/tpm-08-2025-142. Fulltekst i vitenarkiv
  • Scholz, Tobias (2025). Esports Research Network Conference 2025. Fulltekst i vitenarkiv
  • Scholz, Tobias (2025). Vom digitalen Spielfeld zur wirtschaftlichen Infrastruktur. Fulltekst i vitenarkiv
  • Scholz, Tobias; Baumann, André & Andersen, Rune (2025). Level Up Together: A Vision for Esports in Norway’s Digital Society. Fulltekst i vitenarkiv
  • Scholz, Tobias & Nothelfer, Nepomuk (2025). From Centralization to Adaptive Pathways: Rethinking Governance for the Olympic Esports Games. Esports Research Network Conference. Fulltekst i vitenarkiv
  • Scholz, Tobias & McCauley, Brian (2025). Sustainable Esports to Develop Interdisciplinary Solutions for Challenges in the AI-Mediated Digital Transformation of Society. Esports Research Network Conference. Fulltekst i vitenarkiv
  • Scholz, Tobias (2025). Olympic Esports Games 2027+: Vision, Governance and Reality. Fulltekst i vitenarkiv
  • Scholz, Tobias (2025). Guest Lecture on the Esports Ecosystem. Fulltekst i vitenarkiv
  • Scholz, Tobias; Büßecker, Pia; Ruhland, Matthias & Vitale, Gian Luca (2025). Esports-Based Assessment and Youth Recruitment: The Outplayed Cup as a Case Study. Fulltekst i vitenarkiv
  • Scholz, Tobias & Andersen, Rune (2025). Playing to Learn, Competing to Connect: Academic Esports World Tournament as a Case Study in Esports for Youth Development. Fulltekst i vitenarkiv
  • Scholz, Tobias (2025). Esports as a Future Lab: Preparing for the Digital Working World. Fulltekst i vitenarkiv
  • Scholz, Tobias (2025). Guest Lecture about Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). Beyond gaming: What League of Legends teams teach us about future work. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). GG (Good Game) WP (Well Played)Bridging Esports and Professional Competencies. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). GG (Good Game) WP (Well Played)Bridging Esports and Professional Competencies. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael & McCauley, Brian (2025). Sustainable Esports to Develop Interdisciplinary Solutions for Challenges in the AI-Mediated Digital Transformation of Society. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael & Nothelfer, Nepomuk (2025). From Centralization to Adaptive Pathways: Rethinking Governance for the Olympic Esports Games. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). Academic Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). The Mage Tower of Choice. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). AI and the Future of Work. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). Game on: Leveraging esports for educational assessment and competency evolution. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2025). Nexus of Skills: Esports and the Evolution of Workplace Competencies. Fulltekst i vitenarkiv
  • Scholz, Tobias (2024). Esports Research Network Conference 2024. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Keynote on Sustainability in Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Nexus of Skills: Esports and the Evolution of Workplace Competencies. Fulltekst i vitenarkiv
  • Ackermann, Judith; Triebe, Lisa; Zimmermann, Lara & Scholz, Tobias Michael (2024). Communicative Appropriation of Digital Sports. An Explorative Analysis of Chat Communication in Esports Using the Example of the Paris Major Blast 2023. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). E-Sport als Zukunftslabor für die digitale Gesellschaft. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael; Grieben, Christopher & Nothelfer, Nepomuk (2024). Harnessing Commitment: The Social Dynamics of Team-Based Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Corporate Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). What is Esports? Fulltekst i vitenarkiv
  • Scholz, Tobias Michael; Büßecker, Pia; Ruhland, Matthias & Vitale, Gian Luca (2024). Bridging esports and professional dynamics: Insights from the metaframe framework. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Olympians of the Digital Age: Harmonizing Tradition with Esports Innovation. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Company Esports. Fulltekst i vitenarkiv
  • Bergholtz, Tony; Akandzhi, Alan & Scholz, Tobias Michael (2024). Chatlog Analyst: Leveraging LLMs for preliminary big data analysis in esports environments. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael & Tan, Charissa (2024). Transferable Skills from Esports to International Business Environments: An Intercultural Management Perspective. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael & Büßecker, Pia (2024). E-Sport in der Arbeitswelt – Transfer von Fähigkeiten und Kompetenzen. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Esports and Gambling: A Risky Game in the Digital Arena. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). AI and the Future of Work. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Corporate Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Mastering the Game: Leveraging Esports Skills for Hybrid Teams. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Corporate Esports. Fulltekst i vitenarkiv
  • Ackermann, Judith; Triebe, Lisa; Zimmermann, Lara & Scholz, Tobias Michael (2024). Zwischen Spam und Emotes E-Sport-Kommunikation im Chat. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Esports for Transferable Skills Development in Post-Digital World. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Island-Centric Esports Development. Fulltekst i vitenarkiv
  • Andersen, Rune & Scholz, Tobias Michael (2024). World of Workcraft. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). From Pixels to Medals: Reevaluating Competition through the Olympic Esports Games. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Einführung in das E-Sport-Ökosystem. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Gaming-Kompetenzen als Change-Maker in Unternehmen. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Esports for Transferable Skills Development in Post-Digital World. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2024). Introduction to Company Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). The Esports Ecosystem in the West. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). Can AI replace HR? Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). Finding the hidden talents through Gaming in times of digitalisation and shortage of skills. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). The Ecosystem and Business Surrounding Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael & Andersen, Rune (2023). Fostering Local Esports Ecosystems and Sustainability: A Study of German Regional Esports Associations and their Potential Application in the Nordic Context. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). Leveling Up Risk Governance: A Game-Based Approach to Mastery and Transformation. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). Unlocking the Power of Play: Ein Esports Skill Assessment für HR​. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). Human Resource Management in Esports. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). So tickt die Generation Gamer in der Arbeitswelt. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). Esports in HR. Fulltekst i vitenarkiv
  • Scholz, Tobias Michael (2023). Restart Personalmanagement: Der Einfluss von Gaming & Esports auf die Arbeitswelt. Fulltekst i vitenarkiv

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Publisert 16. apr. 2024 11:41 - Sist endret 4. juni 2025 10:08