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Kristine Øygardslia

Bilde av Kristine Øygardslia
E-post
kristine.oygardslia@uia.no
Telefon
+47 37 23 30 88
Mobiltelefon
+47 45 20 26 60

Bakgrunn og erfaring

Jeg forsker på, underviser i og utvikler dataspill, med særlig interesse for hvordan spill kan gjøre verden til et bedre sted. Jeg har en doktorgrad i spillbasert læring der jeg forsket på elever som spilldesignere, mens jeg i postdoktorprosjektet mitt fokuserte på hvordan spill kan bidra til integrering av nyankomne migranter.

Et av mine største interesseområder er spillnarrativer, og jeg elsker å fordype meg i historie- og karakterutvikling for interaktive medier.

Publikasjoner

  • Øygardslia, Kristine & Ringrose, Priscilla Marie (2023). Odyssey to the Model Norwegian State: De/Constructing Migration Journeys Step-by-Step from Students' Digital Stories. Nordic Journal of Migration Research. 13(3). doi: 10.33134/njmr.480. Fulltekst i vitenarkiv
  • Øygardslia, Kristine & Ask, Kristine (2022). Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers. Proceedings of the European Conference on Games Based Learning (ECGBL). ISSN 2049-0992. 16(1). doi: 10.34190/ecgbl.16.1.535. Fulltekst i vitenarkiv
  • Øygardslia, Kristine & Ursin, Marit (2021). Dataspill - en arena for medborgerskap på barns og unges premisser? I Sørenssen, Ingvild Kvale; Abebe, Tatek & Ursin, Marit (Red.), Barndomsstudier i norsk kontekst : Tverrfaglige tilnærminger. Gyldendal Akademisk. ISSN 9788205519213. Fulltekst i vitenarkiv
  • Svendsen, Stine H. Bang; Ask, Kristine; Øygardslia, Kristine; Skotnes, Christian Engen; Ringrose, Priscilla & Grut, Gunnar [Vis alle 7 forfattere av denne artikkelen] (2021). Migration narratives in educational digital storytelling: which stories can be told? Learning, Media and Technology. ISSN 1743-9884. 47(2), s. 201–215. doi: 10.1080/17439884.2021.1954949. Fulltekst i vitenarkiv
  • Øygardslia, Kristine; Weitze, Charlotte Lærke & Shin, Juhyung (2020). The Educational Potential of Visual Novel Games: Principles for Design. The Journal of Replaying Japan. 2, s. 123–134. doi: 10.34382/00013369. Fulltekst i vitenarkiv
  • Branlat, Jennifer & Øygardslia, Kristine (2019). Promoting gender equality from within: Women in STEM at the Norwegian University of Science and Technology (NTNU). Gender and Culture in Asia. ISSN 2432-9525. 3, s. 43–56. Fulltekst i vitenarkiv
  • Øygardslia, Kristine & Aarsand, Pål (2018). “Move over, I will find Jerusalem”: Artifacts in game design in classrooms. Learning, Culture and Social Interaction. ISSN 2210-6561. 19, s. 61–73. doi: 10.1016/j.lcsi.2018.04.013. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2018). Enhancing learning practices by understanding formal and informal ways of using computer games. Barn – forskning om barn og barndom i Norden. ISSN 0800-1669. 36(2), s. 105–119. doi: 10.5324/barn.v36i2.2768. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2018). Stories about History: Exploring Central Elements When Students Design Game Narratives. I Arnseth, Hans Christian; Hanghøj, Thorkild; Henriksen, Thomas Duus; Misfeldt, Morten; Ramberg, Robert & Selander, Staffan (Red.), Games and Education: Designs in and for Learning. De Gruyter Brill. ISSN 9789004388826. s. 89–108. doi: 10.1163/9789004388826_006. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2018). ‘But this isn’t school’: exploring tensions in the intersection between school and leisure activities in classroom game design. Learning, Media and Technology. ISSN 1743-9884. 43(1), s. 85–100. doi: 10.1080/17439884.2017.1421553. Fulltekst i vitenarkiv
  • Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik & Sverdrup, Harald Ulrik (2016). The art of gamification; teaching sustainability and system thinking by pervasive game development. The Electronic Journal of e-Learning (EJEL). 14(3), s. 152–168. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2015). Students as Game Designers: Learning by Creating Game Narratives in the Classroom, Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015. Springer. ISSN 9783319270357. s. 341–344. doi: 10.1007/978-3-319-27036-4_32. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2015). Computer games for promoting global awareness: Methods and modes. Proceedings of the European Conference on Games Based Learning (ECGBL). ISSN 2049-0992. 2015-January, s. 703–710. Fulltekst i vitenarkiv
  • Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik & Sverdrup, Harald (2015). “THE BEST SCHOOL DAY EVER” - TEACHING SUSTAINABILITY AND SYSTEM THINKING BY PERVASIVE GAME PLAYING. EDULEARN Proceedings. s. 689–698. Fulltekst i vitenarkiv

Se alle arbeider i NVA

  • Øygardslia, Kristine; Shin, Juhyung & Weitze, Charlotte Lærke (2019). The educational potential of visual novels: Principles for design. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2019). Innovasjon i prosjektet LIM: Language, Integration, Media. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2019). The Wanderer: Game Design Strategies for Promoting Inclusion Through Play. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2019). The Wanderer: Promoting integration through computer games. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2018). Women in STEM in Norway: Promoting gender equality from within through technology and networking. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2018). LIM: Language, Integration, Media. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2016). Prøv deg som spilldesigner! Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2015). Students as Game Designers: Learning by Creating Game Narratives in the Classroom. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2015). Computer Games for Promoting Global Awareness: Methods and Modes. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2015). Forsker Grand Prix 2015. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2015). Elever spiller seg til bedre læring. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2014). Computer games for promoting global awareness: Pedagogical implications. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2014). On the design and development of a framework for collaborative computer game creation in the classroom: Digital literacy in practice. Fulltekst i vitenarkiv
  • Øygardslia, Kristine & Nordby, Anders (2014). Pervasive gamification: How pervasive games can be used as motivation in teaching. Fulltekst i vitenarkiv
  • Øygardslia, Kristine (2013). Pervasive Games - Prinsipper og metoder. Fulltekst i vitenarkiv
  • Øygardslia, Kristine; Aarsand, Pål & Wang, Alf Inge (2018). Students as Game Designers: Exploring collaborative game-based learning activities in the classroom. Norges teknisk-naturvitenskapelige universitet. ISSN 9788232631438. Fulltekst i vitenarkiv

Se alle arbeider i NVA

Publisert 3. juli 2026 05:53 - Sist endret 10. aug. 2026 10:27