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Per-Arne Andersen

Førsteamanuensis
Institutt for informasjons- og kommunikasjonsteknologi
Telefon
+47 37233167
Mobiltelefon
+4790531506
Kontor A3091 (Jon Lilletuns vei 9, 4879 Grimstad, Norway)

Publikasjoner

  • Bhattarai, Bimal; Granmo, Ole-Christoffer; Lei, Jiao; Andersen, Per-Arne; Tunheim, Svein Anders & Shafik, Rishad Ahmed [Vis alle 7 forfattere av denne artikkelen] (2023). Contracting Tsetlin Machine with Absorbing Automata, 2023 International Symposium on the Tsetlin Machine (ISTM). IEEE conference proceedings. ISSN 979-8-3503-4477-6. doi: 10.1109/ISTM58889.2023.10455040.
  • Drøsdal, Didrik Kallhovd; Grimsmo, Andreas; Andersen, Per-Arne; Granmo, Ole-Christoffer & Goodwin, Morten (2023). Exploring the Potential of Model-Free Reinforcement Learning using Tsetlin Machines, 2023 International Symposium on the Tsetlin Machine (ISTM). IEEE conference proceedings. ISSN 979-8-3503-4477-6. doi: 10.1109/ISTM58889.2023.10455080.
  • Gunvaldsen, Ole; Thorsen, Henning Blomfeld; Andersen, Per-Arne; Granmo, Ole-Christoffer & Goodwin, Morten (2023). Towards IoT Anomaly Detection with Tsetlin Machines, 2023 International Symposium on the Tsetlin Machine (ISTM). IEEE conference proceedings. ISSN 979-8-3503-4477-6. doi: 10.1109/ISTM58889.2023.10455063.
  • Granmo, Ole-Christoffer; Andersen, Per-Arne; Lei, Jiao; Zhang, Xuan; Blakely, Christian Dallas & Berge, Geir Thore [Vis alle 7 forfattere av denne artikkelen] (2023). Learning Minimalistic Tsetlin Machine Clauses with Markov Boundary-Guided Pruning, 2023 International Symposium on the Tsetlin Machine (ISTM). IEEE conference proceedings. ISSN 979-8-3503-4477-6. doi: 10.1109/ISTM58889.2023.10454914.
  • Jyhne, Sander; Andersen, Per-Arne; Goodwin, Morten & Oveland, Ivar (2023). A Contrastive Learning Scheme with Transformer Innate Patches. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 14381, s. 103–114. doi: 10.1007/978-3-031-47994-6_8.
  • Laursen, Rune Alexander; Alo, Peshang; Goodwin, Morten & Andersen, Per-Arne (2023). Distinct Sequential Models for Inference Boosting. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 14381, s. 198–203. doi: 10.1007/978-3-031-47994-6_15.
  • Evensen, Vetle Nesland; Henriksen, Gabriel Bergman; Melhus, Sondre; Olsen, Ole Steine; Haugen, Kristina & Dolmen, Dag [Vis alle 11 forfattere av denne artikkelen] (2023). ReFrogID: Pattern Recognition for Pool Frog Identification Using Deep Learning and Feature Matching. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 14381, s. 365–376. doi: 10.1007/978-3-031-47994-6_33.
  • Jyhne, Sander; Jacobsen, Jørgen Åsbu; Goodwin, Morten & Andersen, Per-Arne (2023). DeNISE: Deep Networks for Improved Segmentation Edges. IFIP Advances in Information and Communication Technology. ISSN 1868-4238. 675, s. 81–89. doi: 10.1007/978-3-031-34111-3_8.
  • Anderson, Abraham; Olafarson, Einar Julius; Andersen, Per-Arne & Noori, Nadia Saad (2022). The ODeLIndA Dataset for Field-of-View Obstruction Detection Using Transfer Learning for Real-Time Industrial Applications. I Bramer, Max & Stahl, Frederic (Red.), Artificial Intelligence XXXIX 42nd SGAI International Conference on Artificial Intelligence, AI 2022. Springer. ISSN 978-3-031-21441-7. s. 197–210. doi: 10.1007/978-3-031-21441-7_14.
  • Jyhne, Sander; Goodwin, Morten; Andersen, Per-Arne; Oveland, Ivar; Nossum, Alexander Salveson & Ormseth, Karianne Øydegard [Vis alle 8 forfattere av denne artikkelen] (2022). MapAI: Precision in BuildingSegmentation. Nordic Machine Intelligence (NMI). ISSN 2703-9196. 2, s. 1–3. doi: 10.5617/nmi.9849. Fulltekst i vitenarkiv
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2022). CaiRL: A High-Performance Reinforcement Learning Environment Toolkit, 2022 IEEE Conference on Games (CoG). IEEE conference proceedings. ISSN 978-1-6654-5989-1. s. 361–368. doi: 10.1109/CoG51982.2022.9893661.
  • Rasmussen, Ingeborg; Kvalsvik, Sigurd; Andersen, Per-Arne; Aune, Teodor N. & Hagen, Daniel (2022). Development of a Novel Object Detection System Based on Synthetic Data Generated from Unreal Game Engine. Applied Sciences. ISSN 2076-3417. 12(17). doi: 10.3390/app12178534. Fulltekst i vitenarkiv
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2021). ORACLE: End-to-End Model Based Reinforcement Learning. I Bramer, Max & Ellis, Richard (Red.), Artificial Intelligence XXXVIII, 41st SGAI International Conference on Artificial Intelligence. Springer. ISSN 978-3-030-91099-0. doi: 10.1007/978-3-030-91100-3_4.
  • Sharma, Jivitesh; Andersen, Per-Arne; Granmo, Ole-Christoffer & Goodwin, Morten (2021). Deep Q-Learning with Q-Matrix Transfer Learning for Novel Fire Evacuation Environment. IEEE Transactions on Systems, Man & Cybernetics. Systems. ISSN 2168-2216. 51(12), s. 7363–7381. doi: 10.1109/TSMC.2020.2967936. Fulltekst i vitenarkiv
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2020). Increasing sample efficiency in deep reinforcement learningusing generative environment modelling. Expert Systems. ISSN 0266-4720. doi: 10.1111/exsy.12537.
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2020). Safer Reinforcement Learning for Agents in Industrial Grid-Warehousing, Machine Learning, Optimization, and Data Science: 6th International Conference, LOD 2020. Springer Nature. ISSN 978-3-030-64579-3. s. 169–180. doi: 10.1007/978-3-030-64580-9_14.
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2020). Increasing sample efficiency in deep reinforcement learning using generative environment modelling. Expert Systems. ISSN 0266-4720. doi: 10.1111/exsy.12537. Fulltekst i vitenarkiv
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2020). Towards safe reinforcement-learning in industrial grid-warehousing. Information Sciences. ISSN 0020-0255. 537, s. 467–484. doi: 10.1016/j.ins.2020.06.010. Fulltekst i vitenarkiv
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2019). Towards Model-Based Reinforcement Learning for Industry-Near Environments. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11927 LNAI, s. 36–49. doi: 10.1007/978-3-030-34885-4_3.
  • Sharma, Jivitesh; Andersen, Per-Arne; Granmo, Ole-Christoffer & Goodwin, Morten (2019). Deep Q-Learning with Q-Matrix Transfer Learning for Novel Fire Evacuation Environment. arXiv.org. ISSN 2331-8422. doi: 10.1109/tsmc.2020.2967936.
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2019). Towards Model-based Reinforcement Learning for Industry-near Environments. arXiv.org. ISSN 2331-8422. doi: 10.1007/978-3-030-34885-4_3.
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2018). The dreaming variational autoencoder for reinforcement learning environments. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11311 LNAI, s. 143–155. doi: 10.1007/978-3-030-04191-5_11. Fulltekst i vitenarkiv
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2018). Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games , 2018 IEEE Conference on Computational Intelligence and Games (CIG). IEEE conference proceedings. ISSN 978-1-5386-4359-4. doi: 10.1109/CIG.2018.8490409.
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2017). FlashRL: A Reinforcement Learning Platform for Flash Games. NIKT: Norsk IKT-konferanse for forskning og utdanning. ISSN 1892-0713. Fulltekst i vitenarkiv
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2017). Towards a deep reinforcement learning approach for tower line wars. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 10630 LNAI, s. 101–114. doi: 10.1007/978-3-319-71078-5_8.
  • Andersen, Per-Arne; Haraldseid, Christian Kråkevik; Goodwin, Morten & Yazidi, Anis (2016). Adaptive Task Assignment in Online Learning Environments. I NN, NN (Red.), Proceedings of the 6th International Conference on Web Intelligence, Mining and Semantics, WIMS 2016. Association for Computing Machinery (ACM). ISSN 978-1-4503-4056-4. s. 1–10. doi: 10.1145/2912845.2912854.

Se alle arbeider i Cristin

  • Andersen, Per-Arne; Goodwin, Morten & Lyngroth, Maren Thormodsæter (2024). Vi spår kunstig intelligens-året 2024 og fem år frem i tid. [Internett]. Podcast Addict.
  • Lanestedt, Gjermund; Goodwin, Morten & Andersen, Per-Arne (2023). Tid for en (mer) intelligent statsforvaltning? Stat og styring. ISSN 0803-0103. 33(3), s. 7–14. doi: 10.18261/stat.33.3.2.
  • Andersen, Per-Arne (2023). Teknologipositivisme for verdier og demokrati. [Tidsskrift]. Stat & Styring.
  • Andersen, Per-Arne & Haugen, Martin (2023). Vil bruke kunstig intelligens til å håndtere kriser. [Avis]. Grimstad Adressetidene.
  • Andersen, Per-Arne & Bjørkeng, Per Kristian (2023). KI lurte menneske trill rundt. Nå krever over 1000 eksperter forbud. [Avis]. Aftenposten.
  • Andersen, Per-Arne (2023). Uforberedt og ubeskyttet: Norges manglende forsvar mot cyberangrep. Digi.no.
  • Andersen, Per-Arne (2023). Norge i skyggen av AI-revolusjonen: Cybersikkerhet krever en opptrapping av innsatsen. Digi.no.
  • Goodwin, Morten & Andersen, Per-Arne (2022). Næringen henger ikke med i kunstig intelligens-kappløpet. Norsk Fiskeoppdrett. ISSN 0332-7132.
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2020). CostNet: An End-to-End Framework for Goal-Directed Reinforcement Learning, SGAI 2020: Artificial Intelligence XXXVII. Springer. ISSN 9783030637989. doi: 10.1007/978-3-030-63799-6_7.
  • Sveen, Emil Mühlbradt; Sand, Kristoffer; Solberg, Trygve Andre Olsøy & Andersen, Per-Arne (2023). Utilizing Reinforcement Learning and Computer Vision in a Pick-and-Place Operation for Sorting Objects in Motion. Universitetet i Agder.
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2022). Advancements in Safe Deep Reinforcement Learning for Real-Time Strategy Games and Industry Applications. Universitetet i Agder. ISSN 978-82-8427-070-8.
  • Balcik, Burcu; Akca, B; Yucesoy, E; Andersen, Per-Arne; Boey, Lise & Baharmand, Hossein (2021). Project report #2: Mathematical Modelling and Performance Measurement. Universitetet i Agder. ISSN 978-82-8427-036-4.
  • Andersen, Per-Arne; Goodwin, Morten & Granmo, Ole-Christoffer (2018). Deep Reinforcement Learning using Capsules in Advanced Game Environments. Universitetet i Agder. Fulltekst i vitenarkiv

Se alle arbeider i Cristin

Publisert 16. apr. 2024 11:38