Table of contents

The course is connected to the following study programs

Teaching language

English

Recommended previous knowledge

The courses Sports Injuries and Ergonomics, Teams and Performance Culture, Programming 1 and 2 and Entrepreneurship, must be taken in parallel with or before E-sports 4.

Learning outcomes

On successful completion of the course, the students should:

  • Be able to use programming when solving tasks related to esports.
  • Understand the business elements involved in creating a company.
  • Be able to assess learnign outcomes from games and devise ways to create through experimentation.
  • Be able to work independently on a large practical focused project of skills development
  • Be able to demonstrate practical skills in a relevant field to a higher level ( training, programming,game design, video production and more)

Contents

As with the other practice courses, this course also focusses on playing games and training to become better. However, it is also important to understand how everything is connected and especially how we work when establishing teams and trying to perform on a higher level. This course will focus even more on the full picture of games connected with physical exercise and the danger of injuries.

This course is a continuation of esports 1, 2 and 3 and gives increasingly more insight into the gaming world and how to optimize the experience. Now we focus on the importance of understanding tranferable skills in a wider context and how we can create learning scenarios using esports in a controlled setting. The scores also adds to the programming skills acquired in the previous semesters, with a group design project that marries the theoretical aspects of programming with a physical game design task.

Teaching and learning methods

The course will be divided into different modules most with a practical approach. Tasks will often be practical in nature and the course will also include training sessions and tutoring sessions in different games.

Expected workload for the average student is 270 hours.

Examination requirements

All tasks have to approved. An overwiev of tasks will be presented in Canvas.

Examinations

Individual written assignment. Graded assessment.

Student evaluation

The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.

Reduction of Credits

This course’s contents overlap with the following courses. A reduction of credits will occur if one of these courses is taken in addition:

Course Reduction of Credits
MM-210 – Esports Practice 4 . 7.5
Last updated from FS (Felles studentsystem) Oct. 15, 2026 8:35:35 AM