Table of contents

The course is connected to the following study programs

Teaching language

English

Recommended previous knowledge

The courses General Introduction to Sports, Game Design, E-sports in Education and Society and Game Statistics, Maps and Logistics, must be taken in parallel with or before E-sports 2

Learning outcomes

On successful completion of the course, the students should be able to:

  • Have a basic understanding of the physical and nutritional requirements when competing in any sports but in esports in particular.
  • Identify skills and competencies that make esports an important part of society.
  • Understand different ranking systems in esports.
  • Understand the minimum hardware requirements for enabling esports at a higher level.
  • Understand the basic mechanics of game play and how these skills transfer into other aspects of learning
  • Understand the basics of how to plan and run events

Contents

One of the most important elements in E-sports is playing games. This course will revolve around that issue. However, it is also important to understand how everything is connected from the setup of your computer to the teams you play in and how you distribute what you do. It is also important to be aware of the need for physical exercise as well as focus on nutrition and recreation.

This course is a continuation of E-sports 1 and gives further insight into the gaming world and how to optimize the experience both through the right hardware and focused training sessions. This course continues to put into practice elements that are discussed in other courses. The main focus of this course is to explore and understand transferable skills related to game play, such as data analysis and reading your opponent. Additionally, you will learn how to use project management and event management skills to plan and run events.

Teaching and learning methods

The course will be divided into different modules, most with a practical approach. Tasks will often be practical in nature and the course will also include training sessions and tutoring sessions in different games.

Expected workload for the average student is 270 hours.

Examination requirements

All tasks have to be approved. An overwiev of tasks will be presented in Canvas.

Examinations

Individual written assignment. Pass/fail.

Student evaluation

The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.

Reduction of Credits

This course’s contents overlap with the following courses. A reduction of credits will occur if one of these courses is taken in addition:

Course Reduction of Credits
MM-911 – E-sports 2 - Practice. 10
Last updated from FS (Felles studentsystem) Oct. 15, 2026 8:35:26 AM