MM-115 E-sports 2 - Practice (Spring 2026)
- ECTS Credits:
- 10
- Responsible department:
- Faculty of Engineering and Science
- Course Leader:
- Mark Charles Heckford
- Lecture Semester:
- Spring
- Teaching language:
- English
- Duration:
- ½ year
Table of contents
The course is connected to the following study programs
Teaching language
Recommended previous knowledge
Learning outcomes
On successful completion of the course, the students should be able to:
- Have a basic understanding of the physical and nutritional requirements when competing in any sports but in esports in particular.
- Identify skills and competencies that make esports an important part of society.
- Understand different ranking systems in esports.
- Understand the minimum hardware requirements for enabling esports at a higher level.
- Understand the basic mechanics of game play and how these skills transfer into other aspects of learning
- Understand the basics of how to plan and run events
Contents
One of the most important elements in E-sports is playing games. This course will revolve around that issue. However, it is also important to understand how everything is connected from the setup of your computer to the teams you play in and how you distribute what you do. It is also important to be aware of the need for physical exercise as well as focus on nutrition and recreation.
This course is a continuation of E-sports 1 and gives further insight into the gaming world and how to optimize the experience both through the right hardware and focused training sessions. This course continues to put into practice elements that are discussed in other courses. The main focus of this course is to explore and understand transferable skills related to game play, such as data analysis and reading your opponent. Additionally, you will learn how to use project management and event management skills to plan and run events.
Teaching and learning methods
The course will be divided into different modules, most with a practical approach. Tasks will often be practical in nature and the course will also include training sessions and tutoring sessions in different games.
Expected workload for the average student is 270 hours.
Examination requirements
Examinations
Student evaluation
Reduction of Credits
This course’s contents overlap with the following courses. A reduction of credits will occur if one of these courses is taken in addition:
| Course | Reduction of Credits |
|---|---|
| MM-911 – E-sports 2 - Practice. | 10 |