TFL131 The Game Dynamics of Life (Autumn 2026)
- ECTS Credits:
- 10
- Responsible department:
- Faculty of Engineering and Science
- Course Leader:
- Andreas Prinz
- Lecture Semester:
- Autumn
- Duration:
- ½ year
Table of contents
The course is connected to the following study programs
- Academic Esports, Bachelor’s Programme
- Bachelor's Programme in Multimedia Technology and Design
Learning outcomes
After completing the course, the student is expected to:
- Understand the rules of the game of life.
- Apply the rules of life to their purpose.
- Create and develop their life game character.
- Evaluate and formulate strategies for their allies and companions.
- Design a personal winning strategy for life.
Contents
- Perspective and mental models
- Well-being theory and practice
- Goalsetting
- Methods to create and sustain relationships
- Habits and habit change
- Planning and time management
- Motivation theory
- Brain science and positive psychology
Teaching and learning methods
The main teaching method is experiential learning: Students apply the theoretical topics in compulsory weekly exercises.
Students get support from the teachers, AI assistants, and their fellow students in lectures, group work, exercises, formative assessment, and supervision.
Expected workload is 280 hours.
Examination requirements
Approved compulsory assignments, including a final project report. More information will be given in Canvas at the start of the course.
Examinations
A 30 minute oral examination.
Student evaluation
The person responsible for the course decides, in cooperation with the student representative, the form of student evaluation and whether the course is to have a midway or end of course evaluation in accordance with the quality system for education, chapter 4.1
Offered as a free-standing course
Yes, subject to availability and capacity.
Last updated from FS (Felles studentsystem)
Oct. 15, 2026 8:15:07 AM