MM-406 E-learning and games (Spring 2025)
- ECTS Credits:
- 7.5
- Responsible department:
- Faculty of Engineering and Science
- Course Leaders:
-
- Rune Andersen
- Christian Robere Simonsen
- Lecture Semester:
- Spring
- Teaching language:
- English
- Duration:
- ½ year
Table of contents
The course is connected to the following study programs
Teaching language
English
Learning outcomes
On successful completion of the course, the students should be able to:
- design and evaluate games for E-learning purposes
- analyze game concepts and design principles in producing games for E-Learning
- decide when a game is the right solution for learning and when it is not
- explain in some detail, based on theory, the purpose of an E-learning recourse
- have knowledge about learning theory and motivational theory
- understand the concept and use of the term gamification
Contents
This course introduces students to the theory concerning E-learning and gamification as well as the fundamentals of designing games with an emphasis on E-learning. An in-depth analysis of essential game concepts such as goals, rules, uncertainty, social play and meaningful interaction provides some of the theoretical framework for evaluating existing games and creating new ones. A series of design challenges encourage students to both utilize established solutions and to think out of the box when combining media elements into good play and E-learning experiences. Students will collaborate to develop their own e-learning prototypes. During the course the student will learn how to choose when an E-learning game is the right solution, for enhancing teaching, and when it is not. Students will also be challenged to create resources based on specific scenarios presented.
Teaching and learning methods
Lectures and laboratory exercises where the laboratory exercises are compulsory. Information about the compulsory exercises will be given in the LMS at the start of the semester. Expected student workload is approximately 200 hours. The course will mostly be taught in English but exercises can also be handed in in Norwegian.
Examination requirements
Compulsory assignments must be approved. Information about compulsory assignments will be given in Canvas at the start of the semester.
Examinations
Individual folder submission counts 100 % of the final grade. Graded assessment. Information about the requirements of the folder will be given in Canvas at the start of the semester.
Student evaluation
The person responsible for the course decides, in cooperation with student representative, the form of student evaluation and whether the course is to have a midway or end of course evaluation in accordance with the quality system for education, chapter 4.1.
Offered as a free-standing course
Yes, if there are places available.
Admission Requirement if given as a free-standing course
Admission requirements for the course are the same as for the master’s programme in Multimedia and Educational Technology.
Last updated from FS (Felles studentsystem)
Oct. 15, 2026 2:07:48 PM