Table of contents

The course is connected to the following study programs

Teaching language

English

Learning outcomes

On successful completion of the course, the students should:

  • Have an understanding of esports in general and knowledge regarding the most played games.
  • Be able to play some of the most popular games in esports.
  • Be aware of ethical issues in games and sports.
  • Understand what a game is and why they are so important to people.
  • Understand the basics on how to compete in games and arrange competitions/tournaments.
  • Have a basic understanding of the human body and basic training techniques.
  • Be able to document play and distribute it using audio and video.
  • Have a basic understanding of computer systems, data and tools used for esports and education

Contents

One of the most important elements in E-sports is playing games. This course will revolve around that issue. However, it is also important to understand how everything is connected from the setup of your computer to the teams you play in and how you distribute what you do. It is also important to be aware of the need for physical exercise as well as focus on nutrition and recreation.

This course is the first of five practice courses. The main focus in this course is to establish a basic knowledge of different games and how to utilize them in different contexts. The different tasks will evolve around the other courses in the semester and provide a practical approach to them. This course also includes playing games as well as providing training tips and arrange a tournament.

Teaching and learning methods

The course will be divided into different modules, most with a practical approach. Tasks will often be practical in nature and the course will also include training sessions and tutoring sessions in different games. Expected workload for the average student is 270 hours.

Examination requirements

All tasks have to be completed and approved. An overview of all tasks will be presented in Canvas.

Examinations

Individual written assignment. Graded pass/fail.

Student evaluation

The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.

Reduction of Credits

This course’s contents overlap with the following courses. A reduction of credits will occur if one of these courses is taken in addition:

Course Reduction of Credits
MM-907 – E-sports 1 - Practice. 10
Last updated from FS (Felles studentsystem) Oct. 15, 2026 6:58:50 AM