MM-115 E-sports 2 - Practice (Spring 2024)
- ECTS Credits:
- 10
- Responsible department:
- Faculty of Engineering and Science
- Course Leader:
- Mark Charles Heckford
- Lecture Semester:
- Spring
- Teaching language:
- English
- Duration:
- ½ year
Table of contents
The course is connected to the following study programs
Teaching language
Recommended previous knowledge
Learning outcomes
On successful completion of the course, the students should be able to:
- Play 2-3 chosen games.
- Log and document training and food.
- Have a basic understanding of the physical and nutritional requirements when competing in any sports but in E-sports in particular.
- Identify skills and competencies that make E-sports an important part of society.
- Understand the value of using games and E-sports as teaching tools.
- Understand the basic mechanics of a game.
- Understand different ranking systems in E-sports.
- Understand the minimum hardware requirements for enabling E-sports at a higher level.
Contents
One of the most important elements in E-sports is playing games. This course will revolve around that issue. However, it is also important to understand how everything is connected from the setup of your computer to the teams you play in and how you distribute what you do. It is also important to be aware of the need for physical exercise as well as focus on nutrition and recreation.
This course is a continuation of E-sports 1 and gives further insight into the gaming world and how to optimize the experience both through the right hardware and focused training sessions. This course continues to put into practice elements that are discussed in other courses. The main focus of this course is to understand the position of E-sports in society and as a learning tool. We will also focus on the use of statistics and maps and why they are important elements to master.
Teaching and learning methods
The course will be divided into different modules, all with a practical approach. Tasks will be practical in nature and the course will also include training sessions and tutoring sessions in different games.
Expected workload for the average student is 270 hours.
Examinations
Student evaluation
Reduction of Credits
This course’s contents overlap with the following courses. A reduction of credits will occur if one of these courses is taken in addition:
| Course | Reduction of Credits |
|---|---|
| MM-911 – E-sports 2 - Practice. | 10 |