Table of contents

The course is connected to the following study programs

Teaching language

English

Recommended previous knowledge

DAT101 Introduction to programming and 3D Modelling and animation.

Learning outcomes

On successful completion of the course, the students should be able to:

  • produce an interactive visualization of a product in a game engine.
  • define and modify models, materials, interaction, object control, lightning and light maps in the chosen game engine.
  • understand basic principles and functions in modern CAD systems.
  • use a CAD system to create and adapt models suitable for transferal to visualization programs.
  • use a visualization program to create visualizations of different realism levels
  • create interactive visualizations by importing models, and develop scripts, in a game engine.
  • evaluate suitable levels of realism and choice of media in a visualization project.

Contents

The students will learn how to work with a state of the art game engine. During the course they will as a result produce an interactive visualization project. They will also be given an introduction to a current CAD system and learn some principles and techniques for transferring 3D models between different systems. The course will also cover visualization principles, camera matching, lighting, texturing, rendering and post-Production.

Teaching and learning methods

Lectures, workshops, exercises and instruction videos. Expected student workload is approximately 200 hours.

Examination requirements

Compulsory assignments. Information about compulsory assignments will be given in Canvas at the start of the semester.

Examinations

Portfolio assessment in groups. Information about the assessment will be given at the start of the course. Graded assessment.

Offered as a free-standing course

Yes, if there are places available.
Last updated from FS (Felles studentsystem) Oct. 15, 2026 6:33:10 AM