Areas of responsibility
Elisabeth is a PhD research fellow focused on how game elements and a game-oriented perspective can reduce feelings of isolation and prevent school dropout among youth. Her project, titled "Designing a Gameful Experience for Enhancing Inclusive Education and Reducing Teen Dropout Rates," aims to increase motivation and self-efficacy for students transitioning from middle school to high school through a gameful approach.
She is interested in human behaviour and seeks to leverage technology, paired with guidance, to enhance motivation, engagement, and self-efficacy. In addition to her research, she works at an IT company where she primarily manages development projects and serves as a functional solution architect.
Elisabeth specializes in the intersection of technology and human experiences. Her primary research interests include:
- Gaming
- Academic e-sports
- Gamification
- Gameful Experiences
- Motivation
- Education
- People and technology
- Security and forensics