On successful completion of the course, a participant should be able to:
Define user experience goals for the purpose of designing usable and satisfying interactive systems
Describe the user experience metrics and parameters
Use tools in a usability laboratory to test and quantify the user experience
Apply standardized usability questionnaires and user experience evaluation frameworks
Use practical statistics and data analysis methods in formative and summative user studies
To evaluate and interpret findings from a user research
Contrast and critique the user experience of different designs
The success of any given interactive system greatly depends on how people respond to the technology. The user experience (UX) comprises of what people may feel about a given product or service, before, during and after its use. This course provides an understanding of psychological, physical and intellectual responses of humans interacting with digital technology. Course participants learn methods, tools and techniques used to recognize, assess, quantify and evaluate the user experience both in-the-wild and in usability laboratory settings. Standard usability and user experience questionnaires will be introduced together with metrics and parameters used in user research. Participants will learn statistical concepts used in formative and summative user research as well as user experience evaluation frameworks. Practical user studies are carried out on state-of-the art digital technology including mobile devices, wearable technology, augmented reality & virtual reality technology as well as multi-touch multiuser interactive surfaces.
Face-to-face class interactions, self-study digital and printed learning resources, workshops and laboratory work. More information is given at the beginning of the semester.
Estimated student workload: 200 hours.
Assessment methods and criteria
Portfolio assessment. Information about the assessment will be given at the start of the course. Graded assessment.