On successful completion of the course, the students should:
Understand how E-sports is related to entrepreneurship.
Understand basic business ideas related to E-sports.
Be able to create a business idea from scratch and develop it into a concrete product.
Be able to discuss ethics related to business.
E-sports is one of the fastest growing industries in the world. To be able to benefit from this, it is important that students learn how to work on innovative processes and design their own businesses. To get an idea, craft it into a product and develop it further is of high importance if one is to be able to create jobs in the future. E-sports provides an abundance of different paths to choose from.
This course will provide the student with the tools to grasp an idea and develop it. It will introduce basic skills related to building businesses, the laws and regulations connected to it and the possible errors that are most commonly made. Focus will also be put on marketing ideas and being able to promote the ideas and businesses you create.
The course is taught as a combination of lectures, flipped classroom, discussions, and mandatory tasks. The students will also be presented with many cases that will be discussed.
Expected workload for the average student is 135 hours.
All mandatory tasks must be completed and approved. An overview of all tasks will be presented in Canvas.
Assessment methods and criteria
Present a business project based on given criteria. The project is performed in groups. Graded assessment.
The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.