The courses General Introduction to Sports, Game Design, E-sports in Education and Society and Game Statistics, Maps and Logistics, must be taken in parallel with or before E-sports 2
On successful completion of the course, the students should be able to:
Play 2-3 chosen games.
Log and document training and food.
Have a basic understanding of the physical and nutritional requirements when competing in any sports but in E-sports in particular.
Identify skills and competencies that make E-sports an important part of society.
Understand the value of using games and E-sports as teaching tools.
Understand the basic mechanics of a game.
Understand different ranking systems in E-sports.
Understand the minimum hardware requirements for enabling E-sports at a higher level.
One of the most important elements in E-sports is playing games. This course will revolve around that issue. However, it is also important to understand how everything is connected from the setup of your computer to the teams you play in and how you distribute what you do. It is also important to be aware of the need for physical exercise as well as focus on nutrition and recreation.
This course is a continuation of E-sports 1 and gives further insight into the gaming world and how to optimize the experience both through the right hardware and focused training sessions. This course continues to put into practice elements that are discussed in other courses. The main focus of this course is to understand the position of E-sports in society and as a learning tool. We will also focus on the use of statistics and maps and why they are important elements to master.
The course will be divided into different modules, all with a practical approach. Tasks will be practical in nature and the course will also include training sessions and tutoring sessions in different games.
Expected workload for the average student is 270 hours.
Assessment methods and criteria
Portfolio with assignments that are evaluated and approved collectively. Graded pass/fail.
The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.