On successful completion of the course, the students should be able to:
understand how video and audio is used within E-sports
distribute content and communicate using services such as Twitch, YouTube and Discord
plan and produce multimedia content in the form of graphics, video and audio
use video capture and video overlays
use software for audio recording and editing
present content and communicate with other players both synchronously and asynchronously
consider copyright and privacy issues when sharing content
Video and audio are important topics within E-sports. Video is used as an analytical tool and as a tool to present content to others. Use of video and audio to communicate is central to be able to perform.
This course introduces tools, technologies and platforms used in E-sports distribution and performance. The students will learn how to create their own content and how to distribute that content to promote and improve themselves.
Digital lectures with discussions and assignments. Expected workload is 135 hours.
Students must pass the compulsory assignments to take the examination. Information about the compulsory assignments will be given in Canvas by the start of the semester.
Assessment methods and criteria
Individual project. Graded assessment.
The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.