For national applicants, the application process runs through The Norwegian Universities and Colleges Admission Service (“Samordna opptak”), and the entrance requirement is Higher Education Entrance Qualification (“generell studiekompetanse”).
For international applicants, entrance requirements are Higher Education Entrance Qualification for international applicants and certified language requirements in English.
The general basis for admission to universities and university colleges in Norway is called Higher Education Entrance Qualification. You may find what is considered university entrance qualifications from your country in the “GSU” list. This list states the basic requirements for admission to higher education in Norway. Please download the latest version of the 'GSU' list from http://www.nokut.no/en/Facts-and-statistics/Surveys-and-databases/GSU-list/this website.
Studenter som har fullført og bestått halvårsstudiet Akademisk e-sport 1 kan søke direkte til UiA om innpassingsopptak til 2. studieår. Se UiAs nettsider for informasjon om frister og hvordan man søker innpassingsopptak.
The bachelor’s programme in Academic E-sports aims to understand, develop and utilize competences connected through the use of organized gaming, also known as E-sports. An overall objective is to understand the differences between gaming, competitive E-sports and academic E-sports, and be able to broaden the area in which E-sports might be valuable.
The study program focuses on academical, physiological, sociological, and psychological aspects of academic E-sports. Topics such as programming, multimedia content and development, digital security as well as innovation and economics are also included. When finishing the bachelor’s program, the student will have a broad knowledge of the E-sports industry and have chosen to specialize in one of four directions within E-sports based on interest. The specialization will be determined in the preliminary project and in the bachelor thesis. The specializations are as follows:
|1. sem||IDR143-G General Introduction to Exercise 5 sp||MM-109-G Game History 5 sp||MM-111-G E-sports 1 - Practice 10 sp||PS-104-G Psychology and Ethics 5 sp||MM-110-G Video and Audio 5 sp|
|2. sem||MM-115-G E-sports 2 - Practice 10 sp||MM-114-G Game Statistics, Maps and Logistics 5 sp||MM-113-G E-sports in Education and Society 5 sp||MM-112-G Game Design 5 sp||IDR144-G General Introduction to Sports 5 sp|
|3. sem||IDR217-G E-sports 3 - Practice 10 sp||MM-202-G Remote Operated Vechicles 5 sp||MM-201-G Programming 1 – Automation and Gaming 5 sp||IDR216-G Technology in Sports 5 sp||IDR215-G Nutrition, Recovery, and Athletic Performance 5 sp|
|4. sem||MM-205-G E-sports 4 - Practice 10 sp||MM-204-G Entrepeneurship 5 sp||MM-203-G Programming 2 – Useful Technology 5 sp||IDR219-G Teams and Performance Culture 5 sp||IDR218-G Sports Injuries and Ergonomics 5 sp|
|5. sem||IDR303-G E-sports 5 - Practice 10 sp||MM-302-G Digital Security 5 sp||MM-301-G Branding 5 sp||IDR302-G Scientific Methods and Statistics 10 sp|
|6. sem||MM-304-G Economy and Innovation 5 sp||MM-303-G Preliminary Project 5 sp||MM-305-G Bachelor’s Thesis 20 sp|
On successful completion of the program, the candidate should be able to:
The study program in academic E-sports is an international bachelor’s program taught in English. The bachelor’s program recruits both Norwegian students and international students from all over the world. Formal cooperation with universities from other parts of the world in both research and exchange programs are being established. International projects will provide a greater understanding of E-sports as a research field as well as create valuable international experiences.
In the 5th semester in the bachelor’s program it is possible to go abroad for student exhchange. The students will receive more information about international partner universities and the possibilities for student exchange when starting the programme.
Faculty of Engineering and Science