On successful completion of the course, the students should be able to:
design and evaluate games for E-learning purposes
analyze game concepts and design principles in producing games for E-Learning
decide when a game is the right solution for learning and when it is not
explain in some detail, based on theory, the purpose of an E-learning recourse
have knowledge about learning theory and motivational theory
understand the concept and use of the term gamification
This course introduces students to the theory concerning E-learning and gamification as well as the fundamentals of designing games with an emphasis on E-learning. An in-depth analysis of essential game concepts such as goals, rules, uncertainty, social play and meaningful interaction provides some of the theoretical framework for evaluating existing games and creating new ones. A series of design challenges encourage students to both utilize established solutions and to think out of the box when combining media elements into good play and E-learning experiences. Students will collaborate to develop their own e-learning prototypes. During the course the student will learn how to choose when an E-learning game is the right solution, for enhancing teaching, and when it is not. Students will also be challenged to create resources based on specific scenarios presented.
Lectures and laboratory exercises where the laboratory exercises are compulsory. Information about the compulsory exercises will be given in the LMS at the start of the semester. Expected student workload is approximately 200 hours. The course will mostly be taught in English but exercises can also be handed in in Norwegian.
Students must pass 50 % of the compulsory lab assignments in order to be qualified for writing the final article. Information about compulsory assignments will be given in the LMS at the start of the course.
Assessment methods and criteria
All students will hand in an article based on the theory and information presented in the course. There will be an oral presentation of the article, and a defense. Graded assessment.