Bachelor's Programme in Multimedia Technology and Design
Language of instruction
Norwegian and English. Lectures are in Norwegian. Textbooks are in English, and international students are offered special tuition in English.
DAT200-G Computer Graphics or the equivalent
On successful completion of the course, the students should:
- master 3D modelling and modelling principles in an acknowledged 3D graphics application.
- master lighting and texturing of 3D models.
- master camera and animation techniques necessary to make visualization of 3D models.
Visual expressions. Modelling principles and techniques. Lighting and texturing. Camera theory. Animation and animation principles. Compositing. The last half of the semester consists of project work based on the first part of the course.
Lectures and laboratory teaching/exercises first part of the semester. Last part of the semester there will be project work in groups with supervision and laboratory supervision. The project work consists of modelling, animation, written report and presentation.
Estimated workload is approximately 405 hours.
Assessment methods and criteria
Portfolio assessment including different assignments and a bigger project work, counts 80 %. The portfolio requirements will be announced in Canvas at the start of the course. Oral presentation, counts 20 %. The students will be given individual grades. Graded assessment.
The study programme manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.