On successful completion of the course, the students should:
Have knowledge about what game design entails.
Understand key concepts and theories in game design.
Be able to discuss the advantages and disadvantages of using different types of game mechanisms.
Be able to document simple game designs.
Be able to analyze and evaluate game mechanisms, components, and rules.
Course contents
All civilizations have used games in one form or another. Just as we have many different cultures, we also have many different types of games. Common to them is that they contain a number of mechanisms and components, each of which has its own function. In recent years, the development of digital games has exploded, and technology now makes it possible to play together regardless of physical presence. As a consequence of this, separate directions have developed, such as E-sports.
This course will provide an insight into how to design games. Students will also be challenged to design their own games.
Teaching methods
The course is taught as a combination of lectures, flipped classroom, , discussions and assignments. The expected scope of work for the average student is 135 hours.
Assessment methods and criteria
Portfolio assessment. Graded assessment.
Evaluation
The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm-or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.