Knowledge – the student can
Skills – the student can
General competence – the student can
The course sheds light on key topics and terminology related to the project management subject, such as initiation, planning, implementation, closure, follow-up, profit realization and project models. The following topics are included:
The course has both a theoretical and practical dimension. Multipe cases from real world will be introduced and used in the course. We work in groups with a project assignment based on a game / simulation called “The Project Management Game” (PM Game). Here, students get the chance to try their hand as a project manager and must, among other things, use techniques for planning, implementation and follow-up of projects in order to succeed.
The course is taught through videos, digital games and simulations, assignments in Canvas, as well as full day seminars, self study and group work. Further information will be given in Canvas. The course has a work scope of 200 hours.
Approved group work is a requirement for the exam. The group work requirement is related to the project game. Further information will be given in Canvas.
Portfolio assessment in groups counts 100% of final grade. The group (maximum 3 students) as a whole is graded.
Grade: Letter grades.
Evaluation
Weighting
Duration
PM Game Report
20/100
Group Work Assignment (on the exam date)
80/100
4 hours
Group work assignment includes a short report and an oral presentation.Game report from previous scheduled course can be accepted by the course responsible for re-take of an examination if there haven't been any significant changes later.
If there is a re-sit examination, all components must, as a main rule, be retaken during next scheduled course.
1 semester
7.5
Autumn
Grimstad
School of Business and Law