1. Knowledge
Upon completion of the course the students shall have basic knowledge of
2. Skills
Upon completion of the course the students shall be able to
3. General competence
Upon completion of the course the students shall be able to (independently and in cooperation with others)
The course offers an introduction to historical theory, the use of sources in History, and games and gaming as sources for the study of cultural, social, and political history. Historical cases of games and gaming are used to approach and reflect upon social, political, and cultural history. The implementation of theories will be based on games-and-gaming-cases from various periods and civilizations, with a special focus on European culture.
The students will be introduced to historical and cultural theory, the historical use of sources, and more specifically the use of games and gaming as sources for the historical study of political practices and development. The teaching will focus on Games and gaming as sources for studies of
Flipped classroom: (a) Web lessons in the form of videos, reading, work tasks, reflection and online discussion. (b) Self-study based on the online material and the reading material. (c) In-campus seminars, three of which are obligatory. (d) Students are expected to participate in colloquium groups, where they will discuss cases and theoretical approaches presented in the lectures.
Teacher-students are to have a two-weeks period of practice.
The total workload in the course is approximately 270 hours
1 semester
10
Spring
Kristiansand
Faculty of Humanities and Education