Technological development combined with new, informal learning strategies among electronic music students, creates the need for a dynamic, formal pedagogy that constantly renews. This project will develop, implement and evaluate teaching methods where students as active co-creators and participants are central, with the goal of better interaction between pedagogical, professional and digital competence when teaching in technology-rich environments. The project's main goal is to increase ownership, commitment and critical reflection among students. We will achieve this by systematically increasing student activity through four designated phases, which are implemented in three existing courses distributed over the three years in the bachelor's program.
The four phases are
The project has three sub-goals divided into the four phases:
The project will lead to three types of results: