Gå til hovedinnhold
Jump to main content

Knut Erik Bonnier

Assistant Professor

A167 ( Jon Lilletuns vei 3, Grimstad )
Office hours:

Knut Erik Bonnier is an Assistant Professor in Project Management at the Department for Working Life and Innovation at the School of Business and Law at the University of Agder. He earned his Msc degree in Industrial Economics and Technology Management at the University of Agder. Furthermore, he has a Bachelor degree in Computer Science with a specialization in Game Programming from Narvik University College (The Arctic University of Norway).

Knut has worked on several research projects on the topics of Project Management and Engineering Management. He is particularly interested in Serious Games, Gamefication, Game-based learning, Pedagogics, Project Management, Quality Management, and Engineering Management.

Knut has published articles for the International Group for Lean Construction (IGLC) and has co-authored a book on the topic of Lean Construction.

Currently, he is working on research projects on the topic of digitalization in education, particularly in the fields of serious games, gamefication and game-based learning. He is also working on projects together with local companies in the Agder region and is a facilitator for collaborative projects between local companies and the courses and programs for which he teach. Furthermore, he is the head of course for IND418 - Continous Improvement and Lean (Master's Programme in Industrial Economics and Technology Management, and Innovation and Knowledge Development), and ORG461 - Project Management in Fine Arts (Master's Programme in Popular Music).

Academic interests

  • Serious games
  • Gamefication
  • Game-based learning
  • Pedagogics
  • Project Management
  • Lean Management
  • Quality Management
  • Event Management
  • Computer Science


Scientific publications

  • Jaccard, Dominique; Bonnier, Knut Erik; Hellström, Magnus Mikael (2022). How might serious games trigger a transformation in project management education ? Lessons learned from 10 Years of experimentations. Project Leadership and Society (PLS). ISSN: 2666-7215. 3doi:10.1016/j.plas.2022.100047.
  • Andersen, Rune; Bonnier, Knut Erik; Jaccard, Dominique (2020). Challenges with the introduction of a "project management game" in higher education. 12th International Conference on Education and New Learning Technologies - EDULEARN 20. ISBN: 978-84-09-17979-4. The International Academy of Technology, Education and Development. chapter.
  • Bonnier, Knut Erik; Andersen, Rune; Johnsen, Hege Mari (2020). Lessons Learned from Implementing a Serious Game in Higher Education – A Student and Trainer Perspective.. Lecture Notes in Computer Science (LNCS). ISSN: 0302-9743. 12517s 24 - 33. doi:10.1007/978-3-030-63464-3_3.
  • Bonnier, Knut Erik; Kalsaas, Bo Terje (2017). Tradisjonell prosjektplanlegging og -styring i et Lean-perspektiv. Lean Construction. Forstå og forbedre prosjektbasert produksjon. ISBN: 978-82-450-2107-3. Fagbokforlaget. Kapittel 3. s 61 - 89.
  • Kalsaas, Bo Terje; Bonnier, Knut Erik; Ose, Arne Olai (2016). Towards a Model for Planning and Controlling ETO Design Projects. Proceedings of the 24th Annual Conference of the International Group for Lean Construction.. ISBN: 978-0-9977376-2-2. International Group for Lean Construction. Chapter. s 33 - 42.
  • Kalsaas, Bo Terje; Ose, Arne Olai; Bonnier, Knut Erik (2015). Waste in Design and Engineering. Global Problems - Global Solutions. Proceedings IGLC 2015 Perth Australia. ISBN: 978-0-9874557-9-6. IGLC. Waste in Construction. s 463 - 472.
  • Bonnier, Knut Erik (2020). Serious games i høyere utdanning – Erfaringer fra forelesere og studenter 2019/2020.
  • Bonnier, Knut Erik (2020). Lessons Learned from Implementing a Serious Game in Higher Education – A Student and Trainer Perspective.
  • Andersen, Rune; Bonnier, Knut Erik (2020). Challenges with the introduction of a "Project Management Game" in higher education..

Last changed: 3.09.2019 12:09